Teaching with Physical Computing, Course 2: Practical application and classroom strategies for PBL

The second course in our program for Computer Science teachers, Teaching with Physical Computing, guides you through the practical application of Project Based Learning (PBL) theory using a range of tools and techniques. The course takes educators on a deep dive into Project Based Learning, enabled through the affordances of Physical Computing devices. We look at the role of the teacher in the PBL classroom, and the planning required to ensure inclusive, collaborative learning experiences. This includes: choice of engaging and relevant contexts; differentiation of tasks through scaffolding; the benefits of a fail-often message to learners and the application of the Input-Process-Output model. You will also learn how Physical Computing differs from traditional approaches. This course covers all the practical elements you need to successfully deliver PBL experiences in the classroom.

Created by: Arm Education

Level: Advanced

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